The Digital Picasso: Perfection in a Digital Form

Digital art has taken the world by storm. With the ability to enhance existing photos or to completely render a new world through imagination, the digital artist is able to perfect artistry with a few zeros and ones. Based on the binary code, digital artistry uses a sequence of zeros and ones to paint a picture.

Although the first digital artists actually worked in zeros and ones, digital artists of today often use computer programs with traditional art tools to create their masterpieces. The electronic tools, like paintbrushes and erasers, can create and alter artistic renderings with incomparable detail. Because digital artists can zoom in on problem areas in a way traditional artists could only dream of, digital artists can develop high quality, amazing pictures. These digital pictures often produce more light and/or more contrast in the light and dark than is possible with traditional mediums. Even oil paints, one of the more versatile traditional mediums, cannot easily reproduce images possible in digital mediums. The digital tools can pinpoint the details much better than traditional artworks, mainly because of the zoom tool.

In addition to the detail work that digital artists can accomplish with their digital paintbrushes, digital art also has other advantages. Physical copies can be made quickly and easily, yet digital copies can be saved for as long as they are safely backed up. Digital artists also have the benefit of sharing art easily in the digital world. This sharing can easily lead to art-based friendships. In traditional artistry, it is becoming more and more difficult to find friends, develop friendships and find people willing to provide feedback centered around traditional art.

Overall, digital art may be beautiful and simple, but something is lacking: mistakes can be gorgeous, and limiting the ability to make artistic mistakes may be the only downfall in digital artistry. Let us develop a program that allows for the beauty of misplaced brushstrokes.